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Chris Ringenberg

Software Engineer
Zephyr Entertainment/Geodesic Games

I've been a game developer and backend engineer for over five years now. It all started when I was 11 and my dad bought me a Python programming book. I've been fascinated by computers ever since. It was this fascination that drove me to dive into the world of computer science and learn how to become a software developer.

I've worked both in and out of the games industry; however, developing games is by far my passion and what I enjoy most. I've worked in Unreal Engine either professionally or as a hobby for almost the entire time I've known how to program in C++, and I don't regret a second of it.

I mostly work in C++; however, for the past year, I've been working professionally with Typescript and web frameworks like React and Next.js